Once we've explored the various field types provided by Drupal core, the next component of the Field API to explore is field widgets. Field widgets define how the data structure of the field is displayed on an edit form. When content editors interact with your field type they will be doing so via the field widget you provide. In this tutorial, we'll take a look at the field widgets provided by Drupal core, the plugin type required to define our own custom widget and how we can define multiple widget options for a single field type.
By the end of this tutorial, you should be able to:
- Understand where field widgets fit into the overall Field API
- Implement a custom field widget to support a particular field type
In their simplest form layout plugins in Drupal Layout Builder define the part of the content output that can't be changed. For example a three column layout will consist of three equal columns every time an editor decides to use it as the layout section. The editor can place whatever they want into the three columns. But they can not change the overall layout. This restricts editorial capabilities of using layout plugins since in real life a three column layout may need to consist of a wider middle column and narrower side columns, allow for column headings, or other customizations.
This flexibility is accomplished by creating, and exposing, configuration options for layout plugins in Drupal's Layout Builder. In more advanced cases, we can take this flexibility further by exposing an interface editors to dynamically define layout plugins.
In this tutorial we'll:
- Learn how to use custom PHP classes in the layout plugin annotation
- Learn what annotations properties can be used for custom layout declaration
- Define the concept of derivatives and outline scenarios for using them
- How to declare static single layouts using YAML format
By the end of this tutorial you'll learn advanced ways of declaring configurable custom layout plugins.
Layout plugins can be dynamically generated based on configuration using plugin derivatives. This allows developers to provide Drupal site administrators with a UI for creating new layout plugins, or to automatically register layout plugins based on the environment.
This is useful in situations where it's not enough to define a set of pre-configured layouts to use in the Layout Builder. Instead, you need to empower editors to declare their own new layout plugins without writing any code. Derivatives could also be used in scenarios where the layouts that should be made available depend on configuration set elsewhere in the module. Or, you might have a scenario where you want to have multiple different 2-column layouts, and for those layouts to have different names, so that they can be themed differently depending on which one is used.
In this tutorial we'll:
- Create a user interface that allows editors to dynamically define layouts via configuration.
- Learn how to set up a plugin deriver that creates layout plugins based on configuration.
- Create custom dynamic layout plugins with variable numbers of columns.
By the end of this tutorial you'll know how to declare dynamic custom layout plugins using derivatives.
When defining new layout plugins for Drupal you can add custom CSS and JavaScript via asset libraries. This allows for the creation of layouts with complex structures and interactive elements. Those elements might include grids, tabs, and accordions. Drupal allows you to attach custom CSS and JavaScript directly to a layout plugin, or via the layout's Twig template file.
In this tutorial we'll:
- Define a custom asset library with JavaScript and CSS functionality
- Attach the asset library to the custom layout plugin
- Transform a multicolumn layout into tabs
By the end of this tutorial you should know how to attach custom CSS and JavaScript to a layout plugin to add interactivity and styling.
When building a site using Drupal's Layout Builder, it's a good idea to keep the number of layout plugins manageable. In many cases it's better to create a single layout plugin that can be re-used rather than duplicate a layout multiple times to accommodate minor variations. One way to do this is to provide editors with configuration options that will change the output when a layout is used.
For example, imagine you need to provide variations of a 3-column layout where the columns are different widths. You could define a new layout for each variation. Or you could define a single layout with a configuration option that allows a user to choose the column widths. The latter approach reduces code duplication, and makes the codebase easier to maintain.
In this tutorial we'll:
- Learn how to declare advance layout plugins with configurable settings in the Drupal Layout Builder
- Extend the
LayoutDefaultclass and create a custom settings form that editors will see when using a layout - Use the provided configuration values in the layout's Twig template file to modify the layout when it is rendered
By the end of this tutorial you should be able to expose layout-related settings to editors, allowing for more flexibility in custom layout plugins.
Drupal site administrators can create new media entity types, with their own unique configurations and sets of associated fields. Different media types can be configured with different field names, permissions, moderation workflows, and display settings, making it possible to create truly custom content administration experiences. The process is similar to creating a node content type like articles or events with one major distinction: every media type inherits from a specific media source plugin. The source plugin provides domain-specific knowledge about the kind of resource being represented. For example, the Remote video source plugin used with the default Remote video media type knows how to consume and display videos from YouTube and Vimeo given only their URL.
Drupal core comes with a couple of common media source plugins, and contributed modules and custom code can add to this list, increasing the different media providers with which Drupal can integrate.
In this tutorial we'll learn how to:
- Install a contributed module that provides a new media source plugin.
- Create a new media type.
By the end of this tutorial you should be able to explain how source plugins relate to media types, and create a new media type.
The Drupal Media Library and Media ecosystem can be integrated with any third-party media provider by defining new media source plugins. Media types (Media entity bundles) have an important distinction compared to other content entity types like nodes. Every media type inherits from a specific media source plugin. The source plugin provides domain-specific knowledge about the kind of resource being represented. For example, media types dealing with images know how to validate file extensions and render <img> tags. Media types dealing with remotely hosted videos might know how to retrieve thumbnails from a remote API, and display an HTML video player and transcript.
In this tutorial we'll learn how to:
- Define a new source plugin
- Integrate a third-party API via its existing PHP library
By the end of this tutorial you should be able to create a new source plugin that exposes any third-party media resources you want to integrate with Drupal.
If the Media assets you want to use in your library support oEmbed, then you might be able to use them with a minimal custom code. Before you go down the path of creating a custom media source plugin try this approach first.
oEmbed is a standard way of allowing third party sites to embed an asset represented by a URL. The Remote Video source in core uses the oEmbed features of YouTube and Vimeo. When you paste a link into a Slack channel, and it displays a pretty card preview, or an embedded video or Spotify playlist, that's oEmbed in action. Does the Media you want to embed have a canonical URL? If so, paste it into the tool here and see if it displays oEmbed info in the results.
In this tutorial we'll:
- Learn how to enable additional oEmbed providers as Media sources
- Use the contributed oEmbed Providers module for compatible providers
- Demonstrate how to create a custom oEmbed media source plugin to further customize the results
By the end of this tutorial you should be able to embed any oEmbed-compatible content as Media assets in Drupal.
Media source plugins provide the link between media entities in Drupal and the actual media asset itself. They are the code that understand the difference between an image, a video, and a Tweet, and perform the translation that allows the media ecosystem to treat all media entities equally. For example, local image files, and remote YouTube videos, can both be catalogued in a similar way as media entities, but they need very different handling when it comes to displaying them.
Media sources are represented as plugins, there are a handful in Drupal core, and a developer can add new plugins to represent any type of media your application needs to catalogue.
In this tutorial we'll learn:
- How media source plugins relate to Media Types
- The responsibilities of a media source plugin
By the end of this tutorial you should be able to define the role of a media source plugin and understand what's required to define your own.
In this tutorial, you'll learn how to add a property to a configuration entity type in Drupal. Previously, we created a configuration entity type called video_preset and, using Drush, scaffolded the files and code to define a custom configuration entity type. Now, we'll add a new property called codec to this configuration entity type and update the code we created in the previous tutorial.
To add this new property to our custom configuration entity type, we need to update our schema file, configuration entity forms, the entity list builder class, and add getter and setter methods to our ConfigEntityType class.
In this tutorial, you'll learn about the two types of configuration data: simple configuration and configuration entities. By the end of this tutorial, you should have a better understanding of which type of configuration to use in your module.
In this tutorial, we’re going to walk through the process of creating a custom configuration entity type in Drupal in a custom module. We'll be using Drush's generate entity:configuration command to create and update the files in our example module. After Drush has generated and updated the files for our configuration entity, we'll walk through each file and see how they define data structure, metadata, an administrative interface, and menu links for a configuration entity in Drupal.
By the end of this tutorial, you should be able to:
- Use Drush to generate a configuration entity type
- Identify files associated with a configuration entity and summarize the purpose and function of the code inside each file
When you are developing a module in Drupal, you can make certain functionality user-configurable. You can see this on Extend (admin/modules) in Drupal's administrative UI by looking for the Configure link near the module's description. To accomplish this, your module needs to define default settings in config/install/transcode_profile.settings.yml, create a settings form that will read those settings as the values for corresponding form fields, and update the settings when the form is submitted with updated values.
In this tutorial, we'll create a settings form that will be used as the module's Configure link in the Extend UI, as well as a menu link in an appropriate place in the administrative area. We'll use Drush, a command-line utility for Drupal, to speed up the process. We'll also create a default settings YAML file so that the settings form has something to read and update.
By the end of this tutorial, you should be able to get a configuration form up and running inside a custom module that will read and update a configuration object's values.
As we learned in Configuration Data Types, simple configuration is suitable for storing module settings as boolean values, integers, or text strings in one or more key/value pairs. In this tutorial, we'll walk through creating a schema and providing default configuration to store initial settings that a module needs to function.
Not every environment or copy of a site you may be working on will be created equally. You may want to enable logging on a development site or need to use different API keys depending on the environment. But you also need to make sure that your instance-specific configuration overrides don't make it into the database, mistakenly get exported, or compromise security.
In this tutorial, you will learn how to:
- Override the global
$configarray in settings.php (or settings.local.php) - Retrieve overridden (immutable) configuration (read-only mode)
- Retrieve original (mutable) configuration for updating (read/write mode)
- Set dynamic values for configuration instead of overriding values
When you create a module for Drupal, it can be useful to provide default configuration. This can be settings for a form, the placement of a block, or something more complex like the default image styles provided by the Image module in core. A module can provide default configuration for simple configuration or configuration entities.
In this tutorial, we will cover:
- Possible locations for default configuration
- What happens with configuration when a module is installed or uninstalled
- Managing dependencies in configuration
- Where to find examples of default configuration
When working on configuration in a module, whether as part of a migration that uses Migrate Plus configuration entities, or while developing custom configuration entities, you'll often need to re-import the configuration stored in the .yml files of the modules config/install/ or config/optional/ directories. This is tricky though, because Drupal only reads in those default configuration settings when the module is first enabled. So any changes you make to those files after the module has been installed will not be reflected without these workarounds.
Knowing how to do this can improve the developer experience of adding (or debugging) the default configuration that's provided with a module. Or for anyone using Migrate Plus configuration entities as part of a migration.
In this tutorial we'll:
- Learn about the Configuration Development module
- Look at how you can use Drush to perform a partial configuration import
- Write an implementation of
hook_uninstall()to remove a module's configuration when it's uninstalled
By the end of this tutorial you should be able to re-import the configuration provided by a module without having to uninstall and then reinstall the module.
Now that we have some default simple configuration stored in a settings YAML file, let's utilize it in a form that our site administrators can use to update those values. We'll make use of some services and methods in Drupal's Configuration API in order to retrieve, update, and save simple configuration values with a form.
While we've already created configuration entity forms for creating, editing, and deleting configuration entities, in this tutorial, you'll learn how to use configuration entity data in the context of a module's settings (configuration) form. We'll refactor the module settings form we created previously and replace the textfield form element with a dropdown select list of our custom video preset configuration entities we created in another tutorial.
By the end of this tutorial, you should be able to:
- Load configuration entities using an injected
entity_type.managerservice - Update the module settings form to use a select list of configuration entities
- Save the settings form with the refactored field
In addition to using one of the existing generators, developers can write their own Drush generator commands. This can help speed up repetitive tasks and reduce the use of boilerplate code that is prone to human error.
Generators are provided through Drush's integration with the Drupal Code Generator project. Writing new generators isn't specific to Drush, though if you're creating generators for Drupal it is definitely easiest with Drush as a wrapper.
Similar to Drush commands, generators can be supplied by a Drupal module or declared globally. If you have a feature-specific functionality, it's best to ship your custom generator within the custom module. Otherwise, a global generator can be declared and used.
In this tutorial we'll:
- Explain the anatomy of a Drush generator
- Write a custom Drush generator for handling a site's development.services.yml file, and use it in a project
By the end of this tutorial you should understand how to create, or customize, a Drush code generator and use it in your project.