Module Development
Topic

Dependency Injection for Drupal 8, 9, 10, and 11

Dependency injection is a design pattern commonly used in object-oriented software architectures in order to support Inversion of Control. At a very high level it refers to the practice of passing existing objects (or services) into a class when it is instantiated, or via a setter method, rather than creating them inside the class itself. Doing so allows some other logic external to your code to determine how to initialize and configure the service object, and keeps your code more flexible.

In the case of Drupal this allows your code to state a need, such as, “I need to access the database. Please provide me with a database service,” without knowing anything about the specifics. Drupal then determines, based on other factors, what database type (MySQL, SQLite, etc.) is being used, and how to connect to it, how to authenticate, and any other requirements on your behalf.

Currently in Drupal, dependency injection is the preferred method for accessing and using services and should be used whenever possible. Rather than calling out to the global services container, services are instead passed as arguments to a constructor or injected via setter methods. This allows for a loose coupling of components, which makes things easier to test, and easier to replace with alternative implementations.

Example tasks

  • Use dependency injection to make use of services in your module’s code
  • Write custom code that is easier to test and refactor

Confidence

While relatively new to Drupal, dependency injection is a tried and true technique commonly used in object-oriented PHP applications. The implementation in Drupal is unlikely to change significantly, and therefore you should feel comfortable learning it just about any context and then applying it to Drupal.

Drupalize.Me resources

The Drupal Module Developer Guide is the best way to get started with the concepts and APIs involved in writing custom code for Drupal. This guide builds on the concepts and skills covered in the Drupal User Guide.

Categories
Module Development
Drupal 8, 9, 10, and 11
More information

To access services in Drupal through the service container, you'll need to know the unique machine name of the service. We'll use the example of making HTTP requests to a weather forecast API in the anytown module to demonstrate several methods you can use to identify an existing service's ID.

In this tutorial, we'll:

  • Discover existing services and their machine names.
  • Take a look at an example service definition.

By the end of this tutorial, you should be able to locate and use existing services in your Drupal module.

Services

Topic
Categories
Drupal 8, 9, 10, and 11
More information

Services are objects that encapsulate the code for performing specific tasks in a reusable and decoupled way.

Drupal 8, 9, 10, and 11
More information

Object-oriented PHP utilizes classes and objects to organize code into reusable chunks. This approach helps us organize complex applications, such as Drupal, into modular code called classes that can be reused across the entire system.

Guides

Not sure where to start? Our guides provide useful learning tracks for all skill levels.

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External resources

  • Services and dependency injection (Drupal.org)
    • Examples of how to use dependency injection in a Drupal context.
  • Services and Dependency Injection Container (api.drupal.org)
    • A more technical look at how Drupal implements dependency injection and services
  • Dependency Injection (phptherightway.com)
    • A good overview of dependency injection and related concepts with a focus on PHP applications. Contains a well-curated list of links to other articles that discuss the various concepts in detail
  • Late Static Binding (php.net)
    • Drupal makes use of a PHP feature known as late static binding to handle injection of services in many cases. See \Drupal\system\Plugin\Block\SystemBrandingBlock::create() for an example. This isn’t necessarily required knowledge, but if you’re curious how that code works you can read up on late static binding.