In this lesson we're going to take a more in-depth look at the UI controller we used earlier to create our administrative UI for the entity. We'll walk through how the controller adds menu paths and the like, without us needing to do any extra work, and then clean up our form-builder functions by overriding the UI controller's method, so that we can gain control of the name of the function that's called.
Probably the most common use case for view modes is teaser nodes. Or, a node being rendered in the teaser view mode. View modes allow entities to be displayed different depending on context, and also allow other modules like Field API that participate in the entity rendering process to adjust their behavior depending on the requested view mode.
In this lesson we’re going to take a look at an ‘authenticated’ view mode that we can use to adjust the display for any authenticated users. Then we’ll update Entity Controller class and make use of this new view mode in our ::view() method.
NOTE: in the video Joe forgot to change the 'member' label to "Member" and then later in the video when we view it in the UI it is corrected. The sample code included with this video has the correct label.
Bundles are an implementation of an entity type to which fields can be attached. In this lesson we’ll take a look at configuring a single bundle type for our entities in order to allow us to make them fieldable by hardcoding the bundle information into hook_entity_info(). This is the most basic implementation of bundles. Then we’ll look at adding the ability to attach fields to our newly created bundle.
So far we’ve seen that you can use entity_load and entity_view to display your entity. But what if you want more control over how your content gets rendered? In this lesson we’ll take a look at overriding the buildContent() method of our entity controller to spruce up the output a bit. We'll also overrid the save() method of the controller in order to populate the created_at and updated_at fields automatically when saving a video entity.
Note: In order to improve upon the security of the code in this lesson you'll want to make sure you're escaping all user input properly. The following code:
$build['embedcode'] = array(
'#type' => 'markup',
'#markup' => '<iframe width="560" height="315" src="http://www.youtube.com/embed/'. $entity->embedcode . '" frameborder="0" allowfullscreen></iframe>',
);
Should be updated to use the check_url() function when outputting $entity->embedcode
to ensure that user entered content is safe for use in the context of a URL.
$build['embedcode'] = array(
'#type' => 'markup',
'#markup' => '<iframe width="560" height="315" src="http://www.youtube.com/embed/'. check_url($entity->embedcode) . '" frameborder="0" allowfullscreen></iframe>',
);
Update your hook_entity_info implementation to take advantage of the Admin UI provided by the Entity API and quickly provide users of your site access to all the Entity CRUD operations via the UI. The API gives us a really good head start but we still need to write some code in order to provide a useable form for administrators. The API doesn’t make any assumptions about things like validating input so we also need to take care of that ourselves.
This video adds a new permission that allows privileged users administer our new videoasset entities. If you're following along as a user other than user 1 you'll need to make sure you give yourself the proper permissions. In the video, I'm logged in as the user with the ID of 1 so I'm just granted the permissions automatically.
Note: If you're following along with the videos in sequence there's an error that needs correcting. At the end of the previous video code was added to videoentity_entity_info()
that references a VideoEntityUIController
class, however, the definition of that class was not added. Which, will cause a PHP error because the class is missing.
In order to correct this error, you'll want to add the following code to the bottom of your videoentity.module file. This just ensures that the class is defined so that there are no errors. If you're curious about what it does it's explained in the last part of the previous video.
/**
* Our custom controller for the admin ui.
*/
class VideoEntityUIController extends EntityDefaultUIController {}
In a later tutorial in this series, we'll customize the form for our video entity by adding more code to this class.
Note: At 14:10 on line 36 this line is added:
'#value' => isset($VideoAsset->id) ? t('Update video asset') : t('Save video
asset'),
It should be:
'#value' => isset($video->id) ? t('Update video asset') : t('Save video
asset'),
This lesson introduces students to Entity classes and illustrates what each of the main Entity classes does, followed by a more in depth look at the CRUD operations provided by the base entity class, and finally demonstrates overriding the default Entity class with our own custom Entity object to define a defaultUrl() for our entities and a new implementation of hook_menu where we can view an entity.
Note: At the end of the this video code is added to hook_entity_info() that references a VideoEntityUIController
class, however, the definition of that class is in our sample code, but was not shown being added here. And it is necessary to follow along with the videos. If you're following along you'll want to add the following code to the bottom of your videoasset.module file. If you're curious about what it does it's explained in the last part of this video.
/**
* Our custom controller for the admin ui.
*/
class VideoEntityUIController extends EntityDefaultUIController {}
Additional resources
This lesson demonstrates the bare minimum needed to create a custom entity type and to load an Entity from the database. We’ll look at implementing a minimum viable hook_entity_info, talk about the relationship between the Entity API and the Schema API and use entity_load to retrieve a single entity record from the database.
Note, although it would be considered best practices to name the entity with the name of the module, e.g. videoentity_video, we did not include the module name prefix here because it is tedious to type it all out and to say "videoentity_video" without confusing people.
In the next lesson we'll cover the various entity classes and how they work. However, if you just want to get straight to using your entity and doing things like $entity = entity_load();
you'll need to declare a controller for your new entity type. Simply add this 'controller class' => 'EntityAPIController'
in hook_entity_info()
. That will get you started, and well talk about what exactly that line does in the next lesson.
Note: the video doesn't mention the 'primary key'
element in the schema array (although it is in the code). This bit is necessary for the schema to install properly and work with the Entity API so if you're following a long make sure you add that part as well.
Additional resources
In the next set of lessons we're going to be writing to the code to create our own custom entity type. The goal is to create a video entity that stores embed codes for YouTube videos and allows us to display the videos on our site. In this scenario we don't want all the overhead that comes with using the node system, like comments for example, so instead we're going to write our own custom entity for storing the data. We're going to take a look at the completed entity type that we're attempting to build and just walk through all the various components. We'll take a look at creating/updating, and deleting a video via the UI, and also the views integration and fieldability of our custom video entities.
This lesson will explore the use of EntityFieldQuery to retrieve lists of entities from Drupal without directly querying the database which can be problematic in a system where the underlying schema can change depending on configuration settings in the user interface. Again focusing on writing code that will work with any entity in Drupal and isn't hard coded to your particular setup.
Additional resources
Entities were introduced in Drupal 7 as a way of taking the things that people loved about nodes + CCK in Drupal 6 and applying them to other types of data like users, comments, and taxonomy terms. The Entity API in Drupal 7 provides a set of common functions and classes to make it easier for developers to create their own custom entity types or to work with existing ones in a generic way. The API in Drupal core however is still missing some really useful tools and is supplemented by the Entity module in Drupal contributed which we'll make heavy use of throughout the series.
In this series we'll learn about the interplay between Entities, Entity Types, Bundles, and Fields and how to write custom code to deal with each of these things. The Entity API demo site files that we use in this series are all located in the Lullabot GitHub, as well as in zip files attached to the respective video pages, under the Downloads tab.
This series covers:
- What entities are and how they fit into the Drupal ecosphere
- EntityFieldQuery
- Entity classes, what they do and how to override them
- Providing an admin UI for adding/editing and deleting entities from Drupal
- Making entities fieldable
- View modes
- Creating custom UI's for dealing with entities
- Describing entity properties to Drupal
- Views integration for entities
- Entity Metadata wrappers
- Making entities revisionable
And much much more. This series assumes that you're already familiar with the basic tenets of writing modules for Drupal and makes use of things like hook_menu() without spending time explaining them. If you're not familiar with Drupal module development, you might want to brush up by watching our Module Development for Drupal 7 first.
Additional resources
Entity API Demo site files on GitHub
Entity module at Drupal.org
This lesson takes a look at working with the already existing entities in Drupal such as users and nodes and demonstrates some best practices for working with them in your own custom module. We'll focus on writing code that will work with any entity type and isn't hard coded to work with just nodes or just entities.
Additional notes:
There is a typo in the video. Joe created the variable $types = 'comment'; in one spot and then used it as entity_load($type, ... which obviously wouldn't work because the later is missing an 's' on the end. The downloadable code for this video doesn't have the typo.
Additional resources
In this lesson Joe will explain what an entity is and provide a little bit of history about how they came into being. We’ll also learn about some of the differences between custom entities and nodes (which happen to be a type of entity) and when, and why you might want to choose to write your own custom entities instead of using the node system or a more traditional datastore.
In this tutorial we're going to use the git bisect
command to do a little bit of debugging. We're all human, and sometimes bugs get introduced our software and we may not notice them for a while. Especially on fast moving projects. A good example of this would be a performance regression, and now you want to figure out what commit made everything run slower all of a sudden. Bisect allows us to do a binary search between a known good commit and a known bad commit and quickly narrow down which commit introduced the problem. From there it's much easier to figure out what exactly the problem is and fix it.
GitHub is a great, free service that lets you share your Git repositories online with others. In this tutorial, Blake gives a quick tour of our Git Series Example GitHub project, and then explains how pull requests work, letting you merge changes into the repository through the UI. Feel free to try it out by adding jokes to our new jokes.txt file!
We've now learned about all sorts of commands in git and the flags that accompany those commands. We've also seen that some of those commands can get to be a bit long and are used quite often. In this lesson we're going to take a look at how to create command aliases in our .gitconfig file so that we can have a shorthand for accessing some of these more esoteric commands. We'll also take a quick tour of Joe's personal .gitconfig file that he uses in his day-to-day work.
This tutorial takes a look at applying a patch from Drupal.org to your local copy of a module or Drupal core using Git. Afterwards we'll look at how you can create your own patches, using git diff
and git format-patch
, in order to contribute code back to Drupal or any of the module's on Drupal.org. You can see a full Git workflow using GitHub in the lesson Git Workflow: Putting It All Together.
Additional resources
Git Best Practices: Upgrading the Patch Process article
Applying a patch in a feature branch
In this tutorial, Joe walks you through a typical Git workflow. We start with cloning a repository, creating a branch, and getting some work done. Then we go ahead and commit our work, merge it into the master branch, and push our changes back up to the remote repository.
This tutorial takes a look at using the git stash
commands to temporarily preserve your work when you need to incorporate other changes but aren't quite ready to fully commit them.
This lesson is all about making two git repositories talk to one another. So far everything we've done has been on your desktop. But we're going to need a way to share changes with other people on our team, or deploy them to our production site. To do that we're going to learn about the git clone, push, pull and fetch commands.
It happens to the best of us, sometimes we commit something that just simply wasn't ready, or maybe we're having a bad day and introduced a bug to the code. I've even seen scenarios where you've created a temporary workaround in your codebase and now you're ready to remove that workaround and put in a real fix. This lesson looks at using the git revert
command to deal with these scenarios by creating new commits that reverse the changes of a previous commit.