In this lesson, we are going to see how the book relates to each of the series we have, and how each of the individual series are organized. We will end up with thirteen series to cover the entire book. Then we will take a look at how you should use the videos with the book. If you don't have the book, not to worry, as the book would only act as supplementary material to the video lessons. You don't need the book to successfully follow these series. If you do have the book however, we want to make sure you understand how the lessons and book relate to each other.
Additional resources
Using Drupal comes with source code intended to be used throughout the lessons to make following the lessons much easier. In this lesson we're going to take a look at what that source code provides for us, where we can get a copy of, and how to use it. We'll go through the installation process, as well as see how we can switch between chapters in the source code without destroying work you've done on previous chapters. It is important to note that using the source code is very important if you want the lessons to match what is in the lessons. Drupal modules can change a lot over time, and the source code is designed to exactly match what is covered in the lessons. Once you've learned the basics of a chapter by working through the source code, you can upgrade your modules and explore the differences in newer versions, with the base understanding you've gained from the lesson.
Warning: Since this Drupal code is several years old, you must use PHP 5.3. PHP 5.4 or higher will not work. You will need to make sure your server is using PHP 5.3 in order to use this code properly. Many all-in-one servers, like WAMP, MAMP, and XAMPP provide older versions of PHP and a way to switch back and forth between versions.
Additional resources
The Using Drupal series of lessons walks through the O'Reilly book, Using Drupal, written by Angie Byron, Addison Berry, and Bruno de Bondt. We use the second edition, which covers Drupal 7. The book starts off with taking a look at Drupal Core and then works through various case studies using a wide range of contributed modules from the Drupal project.
The video series follows along with what's in the book, so if you have the book, the videos are really great supplemental material. Even without the book, you’ll get the full lessons here in the videos.
This series is intended for people who have worked with the web and understand how a website gets delivered, and in particular, how to get a website onto a web server so that people can actually see it and use it. The rest of this introductory series we have here will look at how the book relates to the video series we're going to be creating, and how you can use those 2 together.
Additional resources
Revisions are an important concept in a content management system. Keeping track of all the edits that have been made to a particular entity over the course of its lifetime. A paper trail or sorts. This lesson takes a look at what is required in order to make our Entities support revisions.
If you've worked with Drupal's node system and enabled revisions then you've seen Drupal's basic revision handling in action. Every time you save a node, it creates a new version of that node. You can roll back to previous versions and keep track of how a piece of content has changed over time. Entity API also supports the concept of revisions and in this lesson we're going to take a look at adding revision support for our video entities.
In order to take advantage of this feature, we'll need to modify our database schema to accommodate storing multiple versions of the same entity. We'll move all fields that we want to make "revisionable" into a separate table and set up a new unique version ID field so that we can keep track of revisions.
Then we will update our hook_entity_info
implementation to tell the API that we want to use the revision system and make some changes to the code in our VideoEntityController
so that when an entity is updated we save a revision instead of overwriting the current data.
Finally we'll need to write a simple UI for viewing older versions of our video entity because the Entity API does not provide us with this code by default.
If you've done any module development, you're probably familiar with hook_node_view and Drupal's arrays of doom. In this lesson we'll show you how to get easier access to the same information using entity metadata wrappers. We will use the entity_metadata_wrapper function to retrieve a new EntityMetaDataWrapper
object that provides an interface for easily accessing an entities property and field values. We'll use the getPropertyInfo
method to expose information about individual properties, and the getIterator
method to access fields that contain multiple values, such as tags. You'll see that by using meta data wrappers you can also access properties on referenced entities, such as the email address of the author of a node, without having to load that information independently.
Metadata wrappers also provide a consistent way to access properties common to all entities. For example, every entity in Drupal has a unique ID property or a human readable label, but these properties often have different names. User name vs. node title. Metadata wrappers allow you to access this information in a consistent way.
Additional resources
In order to make the most of the entity APIs integration with other modules, such as Views, we need to describe the properties of our entity in more detail. The API can infer some information about a property based on our schema but we need to tell it that the integer stored in the updated_at column is actually a timestamp. We will do this by implementing hook_entity_property_info()
and describing each of our entities properties. With these definitions in place you will be able to use the formatters in Views much like you would for individual fields on content types provided by core.
Note: Before you implement hook_entity_property_info()
the API makes an educated guess about each property but once you've defined a single property, the API expects you to define all of the properties for your entity. Use the .install
file in your module to get a complete list of the properties you need to define with hook_property_entity_info
. You can also define additional properties that aren't mapped to fields in the database (these can be used for static properties).
Additional resources
This lesson takes a look at exposing the data in our entities to views. Lucky for us the entity API handles a lot of this for us. We’ll take a look at what we get for free, using the EntityDefaultViewsController class provided by Entity API module. We'll also discuss ways that we can customize this controller, which we'll tackle in a later lesson.
In this lesson we're going to take a more in-depth look at the UI controller we used earlier to create our administrative UI for the entity. We'll walk through how the controller adds menu paths and the like, without us needing to do any extra work, and then clean up our form-builder functions by overriding the UI controller's method, so that we can gain control of the name of the function that's called.
Probably the most common use case for view modes is teaser nodes. Or, a node being rendered in the teaser view mode. View modes allow entities to be displayed different depending on context, and also allow other modules like Field API that participate in the entity rendering process to adjust their behavior depending on the requested view mode.
In this lesson we’re going to take a look at an ‘authenticated’ view mode that we can use to adjust the display for any authenticated users. Then we’ll update Entity Controller class and make use of this new view mode in our ::view() method.
NOTE: in the video Joe forgot to change the 'member' label to "Member" and then later in the video when we view it in the UI it is corrected. The sample code included with this video has the correct label.
Bundles are an implementation of an entity type to which fields can be attached. In this lesson we’ll take a look at configuring a single bundle type for our entities in order to allow us to make them fieldable by hardcoding the bundle information into hook_entity_info(). This is the most basic implementation of bundles. Then we’ll look at adding the ability to attach fields to our newly created bundle.
So far we’ve seen that you can use entity_load and entity_view to display your entity. But what if you want more control over how your content gets rendered? In this lesson we’ll take a look at overriding the buildContent() method of our entity controller to spruce up the output a bit. We'll also overrid the save() method of the controller in order to populate the created_at and updated_at fields automatically when saving a video entity.
Note: In order to improve upon the security of the code in this lesson you'll want to make sure you're escaping all user input properly. The following code:
$build['embedcode'] = array(
'#type' => 'markup',
'#markup' => '<iframe width="560" height="315" src="http://www.youtube.com/embed/'. $entity->embedcode . '" frameborder="0" allowfullscreen></iframe>',
);
Should be updated to use the check_url() function when outputting $entity->embedcode
to ensure that user entered content is safe for use in the context of a URL.
$build['embedcode'] = array(
'#type' => 'markup',
'#markup' => '<iframe width="560" height="315" src="http://www.youtube.com/embed/'. check_url($entity->embedcode) . '" frameborder="0" allowfullscreen></iframe>',
);
Update your hook_entity_info implementation to take advantage of the Admin UI provided by the Entity API and quickly provide users of your site access to all the Entity CRUD operations via the UI. The API gives us a really good head start but we still need to write some code in order to provide a useable form for administrators. The API doesn’t make any assumptions about things like validating input so we also need to take care of that ourselves.
This video adds a new permission that allows privileged users administer our new videoasset entities. If you're following along as a user other than user 1 you'll need to make sure you give yourself the proper permissions. In the video, I'm logged in as the user with the ID of 1 so I'm just granted the permissions automatically.
Note: If you're following along with the videos in sequence there's an error that needs correcting. At the end of the previous video code was added to videoentity_entity_info()
that references a VideoEntityUIController
class, however, the definition of that class was not added. Which, will cause a PHP error because the class is missing.
In order to correct this error, you'll want to add the following code to the bottom of your videoentity.module file. This just ensures that the class is defined so that there are no errors. If you're curious about what it does it's explained in the last part of the previous video.
/**
* Our custom controller for the admin ui.
*/
class VideoEntityUIController extends EntityDefaultUIController {}
In a later tutorial in this series, we'll customize the form for our video entity by adding more code to this class.
Note: At 14:10 on line 36 this line is added:
'#value' => isset($VideoAsset->id) ? t('Update video asset') : t('Save video
asset'),
It should be:
'#value' => isset($video->id) ? t('Update video asset') : t('Save video
asset'),
This lesson introduces students to Entity classes and illustrates what each of the main Entity classes does, followed by a more in depth look at the CRUD operations provided by the base entity class, and finally demonstrates overriding the default Entity class with our own custom Entity object to define a defaultUrl() for our entities and a new implementation of hook_menu where we can view an entity.
Note: At the end of the this video code is added to hook_entity_info() that references a VideoEntityUIController
class, however, the definition of that class is in our sample code, but was not shown being added here. And it is necessary to follow along with the videos. If you're following along you'll want to add the following code to the bottom of your videoasset.module file. If you're curious about what it does it's explained in the last part of this video.
/**
* Our custom controller for the admin ui.
*/
class VideoEntityUIController extends EntityDefaultUIController {}
Additional resources
This lesson demonstrates the bare minimum needed to create a custom entity type and to load an Entity from the database. We’ll look at implementing a minimum viable hook_entity_info, talk about the relationship between the Entity API and the Schema API and use entity_load to retrieve a single entity record from the database.
Note, although it would be considered best practices to name the entity with the name of the module, e.g. videoentity_video, we did not include the module name prefix here because it is tedious to type it all out and to say "videoentity_video" without confusing people.
In the next lesson we'll cover the various entity classes and how they work. However, if you just want to get straight to using your entity and doing things like $entity = entity_load();
you'll need to declare a controller for your new entity type. Simply add this 'controller class' => 'EntityAPIController'
in hook_entity_info()
. That will get you started, and well talk about what exactly that line does in the next lesson.
Note: the video doesn't mention the 'primary key'
element in the schema array (although it is in the code). This bit is necessary for the schema to install properly and work with the Entity API so if you're following a long make sure you add that part as well.
Additional resources
In the next set of lessons we're going to be writing to the code to create our own custom entity type. The goal is to create a video entity that stores embed codes for YouTube videos and allows us to display the videos on our site. In this scenario we don't want all the overhead that comes with using the node system, like comments for example, so instead we're going to write our own custom entity for storing the data. We're going to take a look at the completed entity type that we're attempting to build and just walk through all the various components. We'll take a look at creating/updating, and deleting a video via the UI, and also the views integration and fieldability of our custom video entities.
This lesson will explore the use of EntityFieldQuery to retrieve lists of entities from Drupal without directly querying the database which can be problematic in a system where the underlying schema can change depending on configuration settings in the user interface. Again focusing on writing code that will work with any entity in Drupal and isn't hard coded to your particular setup.