One of the most powerful features of the Drupal 8 and 9 Media Library is that it enables content authors to re-use media entities. Have a favorite image that you like to use with all blog posts about a specific topic? Or a default icon you want to use for a tutorial unless an alternative is provided? The Media Library can accommodate this without requiring you to keep a copy of the image locally and then attach it to every node where it's needed.
This can lead to a potential issue when an editor deletes an image, thinking they've also deleted all the content that used it. If they missed a post referencing the now deleted image, what happens when there is no image to show?
The contributed Entity Usage module provides a mechanism for tracking relationships between entities. This is essential functionality when working with a library of reusable media entities because it helps ensure that media entities attached to content are not deleted.
In this tutorial we'll:
- Discuss the use case for the Entity Usage module
- Learn how to configure Entity Usage to keep track of relationships between media entities and nodes that reference them
- Prevent media items from being deleted if they are in use somewhere on the site
By the end of this tutorial you should be able to explain what the Entity Usage module does, and how to use it to solve common problems related to deleting items from a large Media library.
Over the years we've developed some techniques for practicing that we wanted to share. At Drupalize.Me we take hugging seriously. In this tutorial we'll look at the art, and science, of giving a good hug. The Merriam Webster dictionary defines the word hug as; squeeze (someone) tightly in one's arms, typically to express affection.
Did you know there are all kinds of different hugs that you can give? In this tutorial we'll look at:
- Defining what a hug is
- Some of the many types of hugs in the world today
- Precautions you may want to familiarize yourself with before hugging
- And the importance of proper technique
Lets go ahead and get started shall we?